The BallCollider component defines a circular collision shape for an entity.
It can be used for both physics interactions and collision detection.
The collider's size is determined by its radius, and it can be offset from the entity's position.
Collision layers allow controlling which objects can collide with each other.
The BallCollider component defines a circular collision shape for an entity.
It can be used for both physics interactions and collision detection.
The collider's size is determined by its radius, and it can be offset from the entity's position.
Collision layers allow controlling which objects can collide with each other.
Example