Stroke color as a hex string (e.g. #RRGGBB)
Render layer name; must match a layer seen by the Camera
Offset from the entity position, scaled by the entity Transform's scale like other renderers
Radius in pixels when shape is GeometricShape.Circumference
Extra rotation in radians, added to the entity Transform's rotation
Outline type: closed polygon, line segments, or circle
Vertices in local space relative to the entity.
For GeometricShape.Polygon, at least three points; drawn as a closed LINE_LOOP.
For GeometricShape.Line, an even number of points (pairs) for GL_LINES.
Ignored when shape is GeometricShape.Circumference.
GeometricRenderer component configuration
Example
Example
Example